38(t)/Garage

"The Pz. 38(t) was a conventional tank design, with riveted armour. The main advantages were high reliability and sustained mobility."


 * Summary
 * The Cannon is a single target defense that deals moderate damage.
 * Cannons are both cheap and quick to upgrade at lower levels.
 * Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
 * Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.


 * Defensive Strategy
 * Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
 * Cannons are very useful for keeping Giants from attacking other defenses.
 * You can defend Mortars and Wizard Towers by placing them within range of Cannons.
 * Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an or Wizard Tower which can also target air units).
 * Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
 * At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the s using Giants, which makes them shotguns thus killing Giants easily.
 * A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.